15 modifiche

  1. rework

    Wings of energy

    One system of wings for both figures: Cupid's broad, five golden filaments with light flowing along them; Psyche's small, violet to blue, her body a faint rose.

  2. level

    II.2: Pan's meadow

    A second diorama after the crag: a gentle way down to the river's high brow where Pan sits (V.25), a plank the lamp shows, a short way for whoever turns twice; a new fragment (II.2b, Pan and Echo).

  3. docs

    README

    New title shot (New game, Games), two shots of the new screens (the games, the constellation), the new controls.

  4. rework

    Cupid as light

    Cupid is a figure of pure light that breathes, with trails of light for wings (a ripple running along them, quicker in flight); his robe mesh and feathers removed.

  5. feature

    The act as a constellation

    In the level select Tab (pad Y) turns the row of pictures into a constellation: a star per level, lit lines where the tale went on, a level's other dioramas as small stars rising from it.

  6. tooling

    Shots of the games

    The shots script shows the games list with three saves, the erase question and the title on Continue.

  7. feature

    Five games

    Up to five saves side by side ("Games" on the title: continue one, start a new one, erase one); the old save becomes game 1. The title opens on Continue or New game.

  8. ui

    Levels of several dioramas, shown

    In the level select a small plate per diorama on the tile and a "2 dioramas" plaque in the panel.

  9. ui

    The act's plaque

    "Act III 100% complete": a gilt plaque over the diorama instead of the round medal.

  10. feature

    The last brazier, seen

    A column of warm light and rising embers over the last brazier lit; every lit flame larger.

  11. feature

    Hold to skip

    Cutscenes skip when held: a ring fills with rising plucks and the pad shakes; a press with "R twice".

  12. ui

    The brazier's tutorial

    Lighting a brazier shows a tutorial card (its sign, the R button pointed at, a tick when she goes back to it).

  13. ui

    Where am I, in pause

    The pause names the act, the level and which diorama at the top, the title in the titles' face.

  14. sound

    Act change sound

    A pluck when the level select changes act, a step higher for each act.

  15. docs

    Changelog

    The devlog becomes this changelog.

6 modifiche

  1. docs

    Act IV retitled

    "The Last Trial": the last of Venus's trials; its card leads on from Act III.

  2. rework

    The blurred passage

    Between levels the world blurs under a framed card, then the next level comes into focus, traced in gold.

  3. feature

    Dioramas in the open

    Between two dioramas of one level the first breaks up and the next rises, with no card.

  4. level

    I.4: Cupid's tower

    A second diorama: the bridge from the palace leads to the tower, two seals up to Cupid.

  5. feature

    Levels of several dioramas

    One slot can hold up to four dioramas, played one after the other.

  6. ui

    Act I playtest notes

    A notice for each new page of the Book, the oil shown in a phial, sealed acts in the level select.

13 modifiche

  1. refactor

    Psyche's step

    One kind of step instead of three flags.

  2. refactor

    Level parser lookups

    One lookup by name for every table.

  3. tooling

    check --try

    Weighs a decoration: refused, neutral, or what it changes in the plan.

  4. feature

    Biomes

    A level names its place; the place gives its light, floor and props.

  5. refactor

    Props catalogue

    One row per prop kind, in the rules and in the renderer.

  6. feature

    Fires and pale boats

    prop fire lights the stones and crackles as she nears it; Charon's boats in pale wood, turning with the world above.

  7. rework

    Basins for every level

    Each diorama stands in a basin of marble, rock or earth, with water or swamp.

  8. feature

    Floors

    floor water and floor basin: every diorama stands on something.

  9. level

    IV.6 The Open Box

    Act IV's finale: the box scene, two souls (rock above, marble under), 81 steps.

  10. level

    IV.5 The Way Back

    Three ferries, three seals, both worlds, by night.

  11. level

    IV.4 Cerberus and Proserpina

    Introduces Charon's ferry; Act IV grows to six levels.

  12. feature

    Charon's ferry

    One boat between two landings; it stays where it took her.

  13. docs

    Devlog

    A devlog in English and a smaller README gallery (now this changelog).

5 modifiche

  1. tooling

    Trailer tool

    tools/make_trailer.sh: a landscape trailer from recorded segments.

  2. docs

    No download yet

    The v0.2.0 release withdrawn until the game is finished.

  3. ui

    One side panel

    The level select and the settings share one panel; the frosted glass removed.

  4. ui

    Level select

    The chosen level sleeps behind, turning slowly; a panel with its place, chapters and pieces.

  5. level

    IV.3 The Stone of Two Worlds

    One floor for both worlds; a seal per world, each bridge crossed in the other.

3 modifiche

  1. feature

    Proserpina's flip

    On a pomegranate the spindle turns the world over; the world under is written in under ... end.

  2. level

    IV.2 The Underside of the World

    Introduces the flip: three pomegranates, over, back, over again.

  3. fix

    Save fix

    The portable ChaCha20 (the SIMD one corrupted a save in debug builds); the save read back after writing.

6 modifiche

  1. level

    IV.1 The Speaking Tower

    The Tower cutscene, a tower widening as it falls, a guard candelabrum, Charon's boat, lightning.

  2. refactor

    Cleanup

    Shared helpers for config lines, triangles, ellipses; dead code out.

  3. sound

    Footsteps generated

    Footsteps synthesised and darker; the last recordings and Kenney's credit removed.

  4. level

    III.5 The Order of the Box

    Act III's finale: every piece of the act; the solver folds half-symmetric parts.

  5. level

    III.4 The Water of the Styx

    Light at evening, fly by day; a rope bridge of veiled planks.

  6. feature

    Sealed save

    progress.sav sealed with ChaCha20-Poly1305; the old plain file read once.

8 modifiche

  1. feature

    Jupiter's eagle

    The eagle carries her to its landing; III.3 in total darkness.

  2. level

    III.2 The Flock of the Sun

    Rebuilt: islands, three swing bridges, rams and sundials.

  3. feature

    Dead ends

    The solver finds states that can no longer reach the goal; a hint says how to get out.

  4. ui

    The light over Psyche

    An orange-red shaft comes down on her at each start and on Tab.

  5. rework

    The lamp held

    It burns while the button is held; press-to-toggle kept as an accessibility setting.

  6. feature

    Stairs of the sun

    Blocks standing only by day, crumbling at evening.

  7. level

    III.1 rebuilt for the sundial

    The court of Venus, two sundials, three seals in order.

  8. refactor

    Two tools, three modifiers

    The lamp and the spindle; the place decides what they do.

4 modifiche

  1. ui

    See-through walls

    Pieces between the camera and Psyche fade (on by default).

  2. level

    III.2 first version

    Day and evening, the Sun's rams.

  3. ui

    The Book

    An open book: act tabs, an index of levels and fragments, a page turning.

  4. level

    III.1 The House of Venus

    Act III begins (with the ants, later removed).

7 modifiche

  1. feature

    Gamepad

    Play, menus and HUD fully playable with a controller.

  2. tooling

    Linux release archive

    ./build.sh dist VER, linked against glibc 2.29 with zig.

  3. docs

    README and license

    A README for players; GPL-3.0.

  4. feature

    Cupid's flight

    Act II opens with a cutscene.

  5. sound

    Dreamy sound

    A flute, softer effects, a flute voice in each act's music.

  6. rework

    Graphics quality

    Low / Medium / High / Ultra replace the visual styles.

  7. level

    II.4 and II.5 merged

    The temple of Ceres and Juno; Act II has four levels.

2 modifiche

  1. level

    Act II rebuilt

    II.1 veiled stones in a forest, II.2 Pan's river and a cave, II.3 a spiral crag with handles, II.4–II.5 the temples.

  2. ui

    Squared HUD

    Skills sidebar, diorama buttons, hold R to restart, accessibility settings.

6 modifiche

  1. tooling

    Video recording

    60 fps with a sound log; YouTube Short tools.

  2. sound

    Generative sound

    Act music, ambient beds, rebuilt effects; the Suno tracks removed.

  3. level

    Act I rebuilt

    I.1 on a crag at sunset, I.2 at dusk, I.3 a night climb, I.4 the lamp in deep night.

  4. feature

    Settings per level

    Sky, ranges, light and props per place.

  5. feature

    Transitions

    Psyche passes through a veil between levels.

  6. ui

    Tutorial hints

    A card on the left, a sign per mechanic, a tick when done.

3 modifiche

  1. ui

    Mechanic cards

    A card at the start of a mechanic's level, its pieces glowing.

  2. level

    Act II first version

    Crumbling, phantom and veiled stones, handles, braziers.

  3. level

    Act I first version

    I.1–I.4, the prologue cutscene, tutorial hints, decoration.

3 modifiche

  1. feature

    Game structure

    Acts, level select, save, fragments, the Book, achievements.

  2. feature

    Renderer and UI

    True 3D with the isometric projection, screens, tools; up to 4K.

  3. feature

    Core

    Iso grid, level parser, palace graph and the rules of the world.

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