~/changelog Development
Changelog
What changed, day by day: levels, features, reworks and fixes. Read from the game's repository every time this site is built.
81 changes over 13 days of work docs/changelog.md on GitHub (opens in a new tab)
15 changes
- rework
Wings of energy
One system of wings for both figures: Cupid's broad, five golden filaments with light flowing along them; Psyche's small, violet to blue, her body a faint rose.
- level
II.2: Pan's meadow
A second diorama after the crag: a gentle way down to the river's high brow where Pan sits (V.25), a plank the lamp shows, a short way for whoever turns twice; a new fragment (II.2b, Pan and Echo).
- docs
README
New title shot (New game, Games), two shots of the new screens (the games, the constellation), the new controls.
- rework
Cupid as light
Cupid is a figure of pure light that breathes, with trails of light for wings (a ripple running along them, quicker in flight); his robe mesh and feathers removed.
- feature
The act as a constellation
In the level select Tab (pad Y) turns the row of pictures into a constellation: a star per level, lit lines where the tale went on, a level's other dioramas as small stars rising from it.
- tooling
Shots of the games
The shots script shows the games list with three saves, the erase question and the title on Continue.
- feature
Five games
Up to five saves side by side ("Games" on the title: continue one, start a new one, erase one); the old save becomes game 1. The title opens on Continue or New game.
- ui
Levels of several dioramas, shown
In the level select a small plate per diorama on the tile and a "2 dioramas" plaque in the panel.
- ui
The act's plaque
"Act III 100% complete": a gilt plaque over the diorama instead of the round medal.
- feature
The last brazier, seen
A column of warm light and rising embers over the last brazier lit; every lit flame larger.
- feature
Hold to skip
Cutscenes skip when held: a ring fills with rising plucks and the pad shakes; a press with "R twice".
- ui
The brazier's tutorial
Lighting a brazier shows a tutorial card (its sign, the R button pointed at, a tick when she goes back to it).
- ui
Where am I, in pause
The pause names the act, the level and which diorama at the top, the title in the titles' face.
- sound
Act change sound
A pluck when the level select changes act, a step higher for each act.
- docs
Changelog
The devlog becomes this changelog.
6 changes
- docs
Act IV retitled
"The Last Trial": the last of Venus's trials; its card leads on from Act III.
- rework
The blurred passage
Between levels the world blurs under a framed card, then the next level comes into focus, traced in gold.
- feature
Dioramas in the open
Between two dioramas of one level the first breaks up and the next rises, with no card.
- level
I.4: Cupid's tower
A second diorama: the bridge from the palace leads to the tower, two seals up to Cupid.
- feature
Levels of several dioramas
One slot can hold up to four dioramas, played one after the other.
- ui
Act I playtest notes
A notice for each new page of the Book, the oil shown in a phial, sealed acts in the level select.
13 changes
- refactor
Psyche's step
One kind of step instead of three flags.
- refactor
Level parser lookups
One lookup by name for every table.
- tooling
check --tryWeighs a decoration: refused, neutral, or what it changes in the plan.
- feature
Biomes
A level names its place; the place gives its light, floor and props.
- refactor
Props catalogue
One row per prop kind, in the rules and in the renderer.
- feature
Fires and pale boats
prop firelights the stones and crackles as she nears it; Charon's boats in pale wood, turning with the world above. - rework
Basins for every level
Each diorama stands in a basin of marble, rock or earth, with water or swamp.
- feature
Floors
floor waterandfloor basin: every diorama stands on something. - level
IV.6 The Open Box
Act IV's finale: the box scene, two souls (rock above, marble under), 81 steps.
- level
IV.5 The Way Back
Three ferries, three seals, both worlds, by night.
- level
IV.4 Cerberus and Proserpina
Introduces Charon's ferry; Act IV grows to six levels.
- feature
Charon's ferry
One boat between two landings; it stays where it took her.
- docs
Devlog
A devlog in English and a smaller README gallery (now this changelog).
5 changes
- tooling
Trailer tool
tools/make_trailer.sh: a landscape trailer from recorded segments. - docs
No download yet
The v0.2.0 release withdrawn until the game is finished.
- ui
One side panel
The level select and the settings share one panel; the frosted glass removed.
- ui
Level select
The chosen level sleeps behind, turning slowly; a panel with its place, chapters and pieces.
- level
IV.3 The Stone of Two Worlds
One floor for both worlds; a seal per world, each bridge crossed in the other.
3 changes
- feature
Proserpina's flip
On a pomegranate the spindle turns the world over; the world under is written in
under ... end. - level
IV.2 The Underside of the World
Introduces the flip: three pomegranates, over, back, over again.
- fix
Save fix
The portable ChaCha20 (the SIMD one corrupted a save in debug builds); the save read back after writing.
6 changes
- level
IV.1 The Speaking Tower
The Tower cutscene, a tower widening as it falls, a guard candelabrum, Charon's boat, lightning.
- refactor
Cleanup
Shared helpers for config lines, triangles, ellipses; dead code out.
- sound
Footsteps generated
Footsteps synthesised and darker; the last recordings and Kenney's credit removed.
- level
III.5 The Order of the Box
Act III's finale: every piece of the act; the solver folds half-symmetric parts.
- level
III.4 The Water of the Styx
Light at evening, fly by day; a rope bridge of veiled planks.
- feature
Sealed save
progress.savsealed with ChaCha20-Poly1305; the old plain file read once.
8 changes
- feature
Jupiter's eagle
The eagle carries her to its landing; III.3 in total darkness.
- level
III.2 The Flock of the Sun
Rebuilt: islands, three swing bridges, rams and sundials.
- feature
Dead ends
The solver finds states that can no longer reach the goal; a hint says how to get out.
- ui
The light over Psyche
An orange-red shaft comes down on her at each start and on Tab.
- rework
The lamp held
It burns while the button is held; press-to-toggle kept as an accessibility setting.
- feature
Stairs of the sun
Blocks standing only by day, crumbling at evening.
- level
III.1 rebuilt for the sundial
The court of Venus, two sundials, three seals in order.
- refactor
Two tools, three modifiers
The lamp and the spindle; the place decides what they do.
4 changes
- ui
See-through walls
Pieces between the camera and Psyche fade (on by default).
- level
III.2 first version
Day and evening, the Sun's rams.
- ui
The Book
An open book: act tabs, an index of levels and fragments, a page turning.
- level
III.1 The House of Venus
Act III begins (with the ants, later removed).
7 changes
- feature
Gamepad
Play, menus and HUD fully playable with a controller.
- tooling
Linux release archive
./build.sh dist VER, linked against glibc 2.29 with zig. - docs
README and license
A README for players; GPL-3.0.
- feature
Cupid's flight
Act II opens with a cutscene.
- sound
Dreamy sound
A flute, softer effects, a flute voice in each act's music.
- rework
Graphics quality
Low / Medium / High / Ultra replace the visual styles.
- level
II.4 and II.5 merged
The temple of Ceres and Juno; Act II has four levels.
2 changes
- level
Act II rebuilt
II.1 veiled stones in a forest, II.2 Pan's river and a cave, II.3 a spiral crag with handles, II.4–II.5 the temples.
- ui
Squared HUD
Skills sidebar, diorama buttons, hold R to restart, accessibility settings.
6 changes
- tooling
Video recording
60 fps with a sound log; YouTube Short tools.
- sound
Generative sound
Act music, ambient beds, rebuilt effects; the Suno tracks removed.
- level
Act I rebuilt
I.1 on a crag at sunset, I.2 at dusk, I.3 a night climb, I.4 the lamp in deep night.
- feature
Settings per level
Sky, ranges, light and props per place.
- feature
Transitions
Psyche passes through a veil between levels.
- ui
Tutorial hints
A card on the left, a sign per mechanic, a tick when done.
3 changes
- ui
Mechanic cards
A card at the start of a mechanic's level, its pieces glowing.
- level
Act II first version
Crumbling, phantom and veiled stones, handles, braziers.
- level
Act I first version
I.1–I.4, the prologue cutscene, tutorial hints, decoration.
3 changes
- feature
Game structure
Acts, level select, save, fragments, the Book, achievements.
- feature
Renderer and UI
True 3D with the isometric projection, screens, tools; up to 4K.
- feature
Core
Iso grid, level parser, palace graph and the rules of the world.